May 29, 2019 7:06 AM. Bossa Studios claims the title did not become as big as they had hoped and are no longer working to keep it playable. Vacant prefabricated buildings and weeds are all that remain of the camp, shut down over the coronavirus crisis by the provincial prefecture after four years in operation. we managed to build a bad air ship and go exploring in those 4 hours. The target audience for gankbox games is far smaller than so many of these Kickstarters assumed. Despite the game's death, several other games using Spatial OS are in development, including former BioWare GM Aaryn Flynn's project at an internal Improbable studio and Midwinter Entertainment's Scavengers, which is led by former Halo creative director Josh Holmes. i’ve shown it to friends i thought might be interested and such and even poked at it enough to get a vague shadowy first hand sense of it for the purpose of those tellings. MEGHAN MARKLE IS AN EARLY RISER – AND IS UP BEFORE 5AM. And the really interesting thing is the beetles and other things which make up the world, they have their own life cycles. No offense but, curious, havent ever seen you say one positive thing for any mmo posted on MOP(but commenting for many that they are boring and you were not able to learn how to play them), which makes me wonder if you first of all, you like mmos? It turned out they had very good aim with their crossbows. That means you’re basically asking them to build an independent launcher so it doesn’t require Steam to work… for a game they’re shutting down. I think they're handling the shut down wrong. Hilarious that you believe the “PVP Bro Culture” as you would put it would have lead the game to exist and continue to live this long if not longer. SoTA still has a small, active community. Without these, the game doesn't run nor compile. Bossa Studios claims the title did not become as big as they had hoped and are no longer working to keep it playable. The Daily Grind: Which MMORPG was ahead of its time? Now they're shutting it down because the game wasn't commercially as successful as they hoped for even though they've made god knows how much money off founder packs? Liked it, Liked Warhammer, it was shut down. I compare this game to Citridal forged with fire. “However, Worlds Adrift has not captured the imagination of as many people as we needed to make it commercially viable.”. “Making such an ambitious game was always going to be a challenge and we love the game we’ve built together with our community,” the team posted in its shutdown FAQ. Listen ... shut down over the coronavirus crisis by the provincial prefecture after four ... the rest of the world afterwards." Perfect Ten: The 10 best free-to-play MMORPGs, Perfect Ten: Weird questions that I want answered before I play an MMO, Massively Overthinking: The first 10 minutes of an MMO, Perfect Ten: The best MMO updates and expansions of 2018, Jukebox Heroes: The best of FFXIV Shadowbringers’ soundtrack. The game runs only through steam so what you see on steamcharts is exactly accurate. KS anything has its obvious risks and you have to know that when you support anything in that way. The game was not something I would return to, however. I thought the concept had a ton of potential. I liked Korean Bless Online, not NA. Worlds Adrift > General Discussions > Topic Details. Its a sandbox – it banks a lot on player driven content, meaning it works different than games like ESO. Nevervmade an airship. I was super excited for worlds adrift. Wayne … Hence low player count. which is why i didn’t end up playing despite loving the premise, because it gave me insanely bad fear of heights. 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